About
Building things was always the point.
I started as an engineer, but the job title was never the thing — I was always asking the same question: how do you make something people actually want? Data science was just another way in. Product management was when it finally became official.
At Facebook I learned how to think in systems and work at scale. At ByteDance I learned to move fast and launch before you're ready. But even in big tech, I kept gravitating toward the new bets — the blank-slate projects that didn't exist yet.
That pull led me into Web3. At Tranchess I helped steward a DeFi protocol through a $1.8B TVL peak and a full bear market — and came out the other side. At Scroll I parachuted in to run the mainnet launch, then built the product team from scratch. We shipped Canvas (an onchain identity layer) and Origin NFT — nearly a million NFTs minted.
Now I'm in the middle of an honest FOMO about AI. Not the hype kind — the kind where you use these tools every day and realize the rules are changing again. I'm running experiments: how do you actually manage a team with AI? What does it do to how products get built? And for the first time, "one person building a real company" isn't a constraint — it's a valid strategy.
I'm open to interesting problems. If you're building something that fits — or just want to think out loud — reach out.
Experience
- Scroll — Head of Product (2023–2025)
- Tranchess — Head of Product (2021–2024)
- Run The World — Head of Product (2020–2021, a16z-backed)
- ByteDance — Product Manager (2018–2020)
- Facebook / Meta — PM & Data Scientist (2013–2018)
- IBM — Staff Business Analyst (2010–2013)
- Accenture — Developer (2009–2010)
Skills & areas
Languages
English · Mandarin (native) · Japanese (conversational, especially when tipsy)